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One Hat Cyber Team
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depth-descent.js
// Perform a depth-first walk of a tree, ONLY doing the descent (visit) // // This uses a stack rather than recursion, so that it can handle deeply // nested trees without call stack overflows. (My kingdom for proper TCO!) // // This is only used for cases where leave() is not specified. // // a // +-- b // | +-- 1 // | +-- 2 // +-- c // +-- 3 // +-- 4 // // Expect: // visit a // visit b // visit 1 // visit 2 // visit c // visit 3 // visit 4 // // stack.push(tree) // while stack not empty // pop T from stack // VISIT(T) // get children C of T // push each C onto stack const depth = ({ visit, filter, getChildren, tree, }) => { const stack = [] const seen = new Map() const next = () => { while (stack.length) { const node = stack.pop() const res = visitNode(node) if (isPromise(res)) { return res.then(() => next()) } } return seen.get(tree) } const visitNode = (visitTree) => { if (seen.has(visitTree)) { return seen.get(visitTree) } seen.set(visitTree, null) const res = visit ? visit(visitTree) : visitTree if (isPromise(res)) { const fullResult = res.then(resThen => { seen.set(visitTree, resThen) return kidNodes(visitTree) }) seen.set(visitTree, fullResult) return fullResult } else { seen.set(visitTree, res) return kidNodes(visitTree) } } const kidNodes = (kidTree) => { const kids = getChildren(kidTree, seen.get(kidTree)) return isPromise(kids) ? kids.then(processKids) : processKids(kids) } const processKids = (kids) => { kids = (kids || []).filter(filter) stack.push(...kids) } stack.push(tree) return next() } const isPromise = p => p && typeof p.then === 'function' module.exports = depth